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Hokubi (Hydrazine) Pathfinder Society
Updated: 10:18 AM 14 October, 2012 View: CHARACTER SHEET, text [stripped]
--- Character Sheet: Hokubi (Hydrazine) --- Name: Hokubi PFS Number: 43545-3 Race: Human Class: Monk (Tetori) Faction: Andoran Alignment: Lawful Neutral Deity: Domains: Age: 26 Eyes: Brown Hair: Bald Features: His ears are lumpy and deformed; a common condition amoung wrestlers. Height: 5'8" Weight: 160 lb Size: M Gender: M Level: 3 Exp: 7 Mod Str: 13 +1 Dex: 18 +4 Con: 14 +2 Int: 07 -2 Wis: 16 +3 Cha: 07 -2 HP: 27/27 (d8/class + 2/con, per level after 1st) Speed: 40 ft with armor: 30 ft ___________________________________________________________________________________________ SAVES Fortitude: +5 = +3(base) +2 (con) Reflex: +7 = +3(base) +4 (dex) Will: +6 = +3(base) +3 (wis) *+2 Vs enchantment ATTACKS ----------------------------------------------------- Base Attack = +2 Melee: 6 = 2(base) +4(dex*) +0(size) Ranged: 6 = 2(base) +4(dex) +0(size) Grapple: CMB: 9 = 3(base) +4(dex) +0(size) +2(imp. grapple) CMD: 23 = 3(base) +1(str) +0(size) +4(dex) +3(wis) + 10 +2(imp grapple) Other: CMB: 7 = 3(base) +4(dex) +0(size) CMD: 20 = 2(base) +1(str) +0(size) +4(dex) +3(wis)+ 10 _____________________________________________________ Total AC = Base Shield Dex Armour Size Misc --------------------------------------------------------------- standard: 19 = 10 +x +4 +1 +x +3(wis)+1(style) vs Touch: 17 = 10 -- +4 -- +x +3 Flatfooted: 14 = 10 +x -- +1 +x +3 _______________________________________________________________ WEAPONS TAB DMG Crit Range Size Type ------------------------------------------------------------------------------------ Unarmed +6 1d6+1(str) x2 melee M B & P Short sword +6 1d6+1(str) (19-20)x2 melee M slashing Light Crossbow +6 1d8 (19-20)x2 80 ft M Piercing ____________________________________________________________________________________ ARMOUR AC Max Dex Check Penalty Spell Failure Speed ------------------------------------------------------------------------ My skill is my armor. ________________________________________________________________________ SKILLS Abil Mod Abil Ranks Misc (details) --------------------------------------------------------------------------- Skill points/level: 3 = 4(class)-2(int)+1(human) Total Spent: 9/9 +0(favoured class) --Class-------------------------------------------------------------------- Acrobatics dex* 10 = +4 3 +3(class) -0(AC penalty) Climb str* 5 = +1 1 +3(class) -0(AC penalty) Craft int Escape Artist dex* 4 = +4 0 +0 -0(AC penalty) Intimidate cha 0 = + 0 +0(class) Knowledge (history) int Knowledge (religion) int Perception wis 9 = +3 3 +3(class) +0(racial) Profession wis Perform cha 0 = + 0 +0 Ride dex* 0 = + 0 +0(class) -0(AC penalty) Sense Motive wis 7 = +3 1 +3(class) Stealth dex* 8 = +4 1 +3 -0(AC penalty) Swim str* 0 = + 0 +0(class) -0(AC penalty) --Cross Class---------------- --------------------------------------------- Appraise int 0 = + 0 +0 Bluff cha 0 = + 0 +0 Diplomacy cha 0 = -2 0 +0 Disable Device dex* -0(AC penalty) Disguise cha 0 = + 0 +0 Fly dex* 0 = + 0 +0 -0(AC penalty) Handle Animal cha Heal wis 0 = + 0 +0(healer's kit) Knowledge (arcana) int Knowledge (dungeoneering) int Knowledge (engineering) int Knowledge (geography) int Knowledge (local) int Knowledge (nature) int Knowledge (nobility) int Knowledge (planes) int Linguistics int Sleight of Hand dex* 0 = + 0 +0 -0(AC penalty) Spellcraft int +0(class) Survival wis 3 = + 0 +0 Use Magic Device cha ___________________________________________________________________________ *armour check penalty applies FEATS ---------------------------------------------------------------------------------- (Human) Agile Maneuvers: Use dex modifier instead of Str for CMBs. (1st) Weapon Finesse: Use dex modifier instead of str for attack rolls with light weapons. (Bonus 1st) Improved Grapple You do not provoke an attack of opportunity when performing a grapple combat maneuver. In addition, you receive a +2 bonus on checks made to grapple a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to grapple you. (Bonus 2nd) Stunning Pin Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent. (3rd) Snapping Turtle Style While using the Snapping Turtle Style feat with at least one hand free, you gain a +1 shield bonus to AC. __________________________________________________________________________________ TRAITS ---------------------------------------------------------------------------------- Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature merely by touching it. __________________________________________________________________________________ LANGUAGES ---------------- Common ... ________________ MISC. BONUSES --------------------------------------------------------------------------------- RACIAL Bonuses CLASS Bonuses Graceful Grappler (Ex): A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. At 8th level, a tetori gains the grab special attack when using unarmed strikes (Pathfinder RPG Bestiary 301), and can use this ability against creatures his own size or smaller by spending 1 point from his ki pool, or against larger creatures by spending 2 points from his ki pool. At 15th level, a tetori gains the constrict special attack (Bestiary 298), inf licting his unarmed strike damage on any successful grapple check.This ability replaces flurry of blows. Stunning Fist DC 14, 3/day You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC.no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk. Evasion At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Stunning Pin Whenever you pin an opponent, you can spend a swift action to make a Stunning Fist attempt against that opponent. Monk AC Bonus Improved Unarmed Strike Fast Movement Still Mind A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects. Maneuver Training At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally. DEITY Bonuses etc _________________________________________________________________________________ SPELLS (specialisation/opposed school #1,opposed school #2) Lvl/Dom or School Spell 0 ---------------------------------------------- 3 A Spell (A = Abjuration, c = Conjuration, etc) C Spell En Spell E Spell I Spell T Spell U Spell 1 ---------------------------------------------- 1 + 1(wis) + 1(dom) Spell D Domain Spell D Domain Spell _____________________________________________________________________ INVENTORY Cost Weight ------------------------------------------------------------------ Worn/Wielding Armor (??gp) xxlb Ammo (20) Crossbow bolts (02gp) 2lb Weaps Crossbow (35gp) 4lb short sword (10gp) 2lb Bag - Backpack (2gp) 2lb Outfit - Explorer's Outfit (0gp) 8lb Arms - Bracers of Armor +1 (1000gp) 1lb Back - Face - Head - Neck - Torso - Hands - LHand - RHand - Feet - Belt - masterwork manacles w/ simple lock* (70gp) 3lb In Backpack (1) Flint & Steel (1gp) 0lb (1) Grappling Hook (1gp) 4lb (1) Rope, hempen (1gp) 10lb (1) Torch (1cp) 1lb (1) Waterskin (1gp) 4lb (1) Wand, CLW (45 charges) (2Pp) 1lb ------------------------------------------------------------------ Total Personal Load: 40lb ------------------------------------------------------------------ (Type of Mount) (???gp) (0) Saddle, (type, if owned) (???gp) xlb (0) Barding (type, if owned) (???gp) xlb In Saddlebags (if owned) (4gp) 8lb (x) ------------------------------------------------------------------ Total Mount Load xxlb + Personal Load xxxlb __________________________________________________________________ *escaping Manacles: DC 35 Escape Artist, DC 28 Str, DC 20 Disable device ENCUMBERANCE ----------------------------- Personal Encumberance Light Load: 50 lb or less Medium Load: 51 lb - 100 lb Heavy Load: 101 lb - 150 lb ----------------------------- Mount's Encumberance Light Load: xxx lb or less Medium Load: xxx lb - yyy lb Heavy Load: xxx lb - yyy lb _____________________________ COIN AMOUNT ------------- pp 0 gp 4021.5 sp 0 cp 0 Prestige 8 Fame 10 _____________ BOONS --------------------------------------------------------------------------------- Boon Name (from Scenario x-xx) Boon Description Boon Name (from Scenario x-xx) Boon Description _________________________________________________________________________________ SCENARIO NOTES --------------------------------------------------------------------------------- [Area] Tasks: * * NPC's: * * _________________________________________________________________________________ SCENARIOS COMPLETED --------------------------------------------------------------------------------- (2012-03-13) 0-00: First Steps: Pt 3 (2012-04-13) 0-00: We Be Goblins! (2012-04-13) 0-00: First Steps: Pt 2 (2012-04-21) 0-51: City of Strangers 1 (2012-05-30) 0-24: Decline of Glory (2012-06-24) 0-17: Perils of the Pirate Pact (2012-09-22) 2-01: Before the Dawn 1 _________________________________________________________________________________