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Viorec (Ulzef) Pathfinder Society
Updated: 9:57 AM 23 June, 2013 View: CHARACTER SHEET, text [stripped]
Viorec Male Human (Varisian) Rogue (Knife Master) 3 CG Medium Humanoid (human) Init +5; Senses Perception +6 -------------------- Defense -------------------- AC 17, touch 15, flat-footed 12 (+1 armor, +1 shield, +5 Dex) hp 21 (3d8+3) Fort +2, Ref +8, Will +1 Defensive Abilities blade sense +1, evasion -------------------- Offense -------------------- Speed 30 ft. Melee +1 Mithral Dagger +8 (1d4+1/19-20/x2) and Cold Iron Dagger +7 (1d4/19-20/x2) and Dagger +7 (1d4/19-20/x2) and Dagger +7 (1d4/19-20/x2) and Dagger +7 (1d4/19-20/x2) and Dagger +7 (1d4/19-20/x2) and Sap +7 (1d6/x2) Special Attacks rogue talents (hidden weapons +3), sneak attack +2d8/+2d4 -------------------- Statistics -------------------- Str 10, Dex 20, Con 12, Int 14, Wis 10, Cha 7 Base Atk +2; CMB +2; CMD 17 Feats Combat Expertise +/-1, Piranha Strike -1/+2, Weapon Finesse Traits Classically Schooled, Undermarket Smuggler Skills Acrobatics +11, Appraise +8, Bluff +5, Climb +5, Disable Device +13, Escape Artist +11, Knowledge (local) +8, Linguistics +8, Perception +6, Sleight of Hand +12 (+13 to conceal a light blade, +15 to conceal a weapon), Spellcraft +9, Stealth +10, Swim +5 Languages Common, Kelish, Osiriani, Osiriani, Ancient, Skald, Tien, Varisian SQ hidden blade +1 Other Gear Masterwork Haramaki, Masterwork Buckler, +1 Mithral Dagger, Cold Iron Dagger, Dagger, Dagger, Dagger, Dagger, Sap, Thieves' tools, masterwork, Wrist sheath, spring loaded (1 @ 0.5 lbs), 37 GP -------------------- TRACKED RESOURCES -------------------- +1 Mithral Dagger - 0/1 Cold Iron Dagger - 0/1 Dagger - 0/1 Dagger - 0/1 Dagger - 0/1 Dagger - 0/1 -------------------- Special Abilities -------------------- Blade Sense +1 (Ex) +1 dodge bonus to AC vs. attacks made against you with light blades Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack. Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. Hidden Blade +1 +1 bonus on Slight of Hand checks to conceal a light blade. Hidden Weapons +3 (Ex) A ninja with this ability can easily conceal weapons on her body. The ninja adds her level on opposed Sleight of Hand checks made to conceal a weapon. In addition, she can draw hidden weapons as a move action, instead of as a standard action. Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons. Sneak Attack +2d8/+2d4 +2d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.